Looking at how that trend has played out over the past 12 years, I can't help but draw some parallels with how, today, gaming and gamification have become omnipresent in many spheres of life and business. There are many implications of gaming going mainstream.
Read MoreGrab a cartoon character, send learners on a quest, and award badges for achievements. It's about adapting those hooks and ideas, sometimes very subtly, always very carefully, to motivate people towards the behavior we want from them, in learning or anywhere else.
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