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'Touch can bring people together like nothing else': Sparking connections through video game intimacy

'Touch can bring people together like nothing else': Sparking connections through video game intimacy

'Touch can bring people together like nothing else': Sparking connections through video game intimacy

Chris Kerr

August, 12, 2024

Originally Published Here

Summary

"Between," an interactive game designed by Claire Kwong, invites players to sit face-to-face, holding hands to create shifting geometric shapes projected onto a space. The game has no win conditions, aiming instead to foster physical and emotional connections. Kwong, who wanted to overcome her own fear of touch, created this game to explore the underutilized concept of touch as a game mechanic. By encouraging players to hold hands, she challenges social boundaries while respecting consent. The game has sparked intimate, sometimes humorous interactions, helping players connect and overcome discomfort, demonstrating how games can expand boundaries and bring people closer.

Reference

Kerr, C. (2024, August 12). 'Touch can bring people together like nothing else': Sparking connections through video game intimacy. Game Developer. https://www.gamedeveloper.com/design/-touch-can-bring-people-together-like-nothing-else-sparking-connections-through-video-game-intimacy