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Learning Games – The Challenge of House Rules

Learning Games – The Challenge of House Rules

Learning Games – The Challenge of House Rules

Learning Games – The Challenge of House Rules

April 4, 2022

By Sarah Le-Fevre

Originally Published Here

Summary

The rules of a game are arbitrary and the Lusory Attitude involves acceptance of these rules.

These rules constitute, in part, the 'obstacles' that the player will encounter.

Anybody who plays games socially has probably come across the idea of 'House Rules' - unofficial modifications to the rules of a game that are played by specific groups of people.

The kind of 'house rule' which makes the challenge harder for the player are the ones I am specifically interested in here.

Many house rules go on in the player's head, and are to do with the player's choices in play, rather than 'bending' any of the mechanisms.

In RPGs generally, including the tabletop kind, the adoption of house rules is sometimes known as 'Rule 0', an acknowledgment that 'playing as you want to' is literally the most important 'rule' of the activity.

In keeping with the current theme of Ludogogy, these 'make it harder' house rules are really personal quests, over and above those offered by the game if it is played as designed.

Reference

Le-Fevre, S. (2022, April 04). Learning games – the challenge of House rules. Retrieved April 14, 2022, from https://ludogogy.co.uk/learning-games-the-challenge-of-house-rules/