Games in the Classroom and the Academic Effect
Games in the Classroom and the Academic Effect
December1,2021
By Minnie Garza
Summary
This study aimed to focus on using games in the classroom and the academic effect on the students.
Games in the classroom have become very popular in recent years.
As of 2022, teaching 4th-grade mono & dual language virtual classes at La Joya ISD. With the recent increase in technology, there are many games available for classroom use.
Allowing gaming in the classroom can provide authentic learning for students in a fun and engaging way.
In this literature review, the research topic was using games in the classroom and the academic effect it has on students.
The benefits of using game-based learning in the classroom include the option of embedding assessments, student-created games, and a different approach to learning.
Finally, the implementation of games in the classroom included flipped classrooms, online games, and board games.
Reference
Garza, M. (2021, December 01). Games in the classroom and the academic effect. Retrieved February 24, 2022, from https://edugoogdroid.com/2021/12/01/games-in-the-classroom-and-the-academic-effect/