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Using Off The Shelf Games for Learning

Using Off The Shelf Games for Learning

Using Off The Shelf Games for Learning

July 7, 2022

By Sarah Le-Fevre

Originally Published Here

Summary

If you read Ludogogy regularly, you will know that I think that learning and fun are exactly the same thing, so you will always be learning when you play games - with the exception that you will cease to learn quite quickly from certain trivial games or those that are based largely on chance.

This article however is about the use of games in designed learning sessions, to serve identified learning outcomes.

In the interests of clarity, I am going to use a single, hopefully, fairly well-known and understood, game in my example of learning using a Commercial Off the Shelf game.

The remainder of this article focuses on some general, and practical, principles for using a COTS game for learning.

Playing a game is a much more participatory way of learning than say a lecture or reading, but players are still to some extent consuming an experience which has been made for them by someone else.

Once you have used games in this way a few times, and particularly if you have indulged in modding, you will start to look differently at the games in your collection, and those you are considering adding to it.

You will start to recognise games that are different 'versions' of other games.

Reference

Le-Fevre, S. (2022, July 07). Using off the shelf games for learning. Retrieved July 28, 2022, from https://ludogogy.co.uk/using-off-the-shelf-games-for-learning/