Introducing game design into the modern classroom
Introducing game design into the modern classroom
Natthew Lynch
March 29, 2021
Summary
From hand-eye coordination to individualized learning, the number of skills learners acquire through technology will be invaluable in their futures.
Incorporating game design and gamification into the classroom can enhance all of these benefits, while also preparing your students for their futures in a fast-growing industry.
Creating an Alpha Your learners will have to be creative and imaginative, in addition to being computer-literate, if they want to make a prototype.
This can be quite a complicated stage for most students, and you should approach it appropriately, taking learning style and age into account.
Younger learners might find it easier to write their ideas down and discuss them in groups to create the design online.
Older students might want to see where the prototype takes them on their own.
You can let your learners plan out their prototypes and think about how they will create it inside the time frame you provide them with.
If you used the example above, they would need to give their game to a 4-year-old child and see how they interact with it.
How well does the game work? Did their child learn from it? Are there any issues in the game that need to be resolved? Analyzing the Results After your learners have collected information about their games, you can have them discuss what they learned and decide what changes need to be made to their game to improve it and make it more accessible.
You can make it very in-depth, discussing historical analysis and comparisons, or make it very basic, for younger learners.
Reference
Lynch, M. (2020, March 29). Introducing game design into the modern classroom. Retrieved July 09, 2021, from https://www.thetechedvocate.org/introducing-game-design-into-the-modern-classroom/