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Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from

Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from

Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from

Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III

By Terry Pearce

January 12, 2021

Originally Published Here

Summary

It was, of course, a game that made the difference; a PC game, Crusader Kings III. In it, you play the head of a dynasty, ruling a kingdom.

It grabbed my attention mainly by modelling complex systems incredibly well.

In many ways the drawing of lines around each of these systems is somewhat arbitrary, but that's a little like real life systems modelling.

The systems interlock, and what emerges is something lifelike; something imperfect, absolutely, but this is implicit in the definition of 'model'; perhaps most importantly, something thoroughly engaging, with the capacity to make players think deeply about the system they're engaging with, and learn about it.

I've built learning games around how talent development and management works, how manufacturing works, or how project management works.

I think even a small portion of that engagement and learning is something to strive for with learning games.

Terry Pearce is a bespoke learning designer, who focuses on game-based learning and gamification in designing learning experiences.

Reference

Pearce, T. (2021, January 12). Engagement and learning as emergent properties of systems modelling: What we can learn from crusader kings iii. Retrieved March 12, 2021, from https://www.ludogogy.co.uk/article/engagement-and-learning-as-emergent-properties-of-systems-modelling-what-we-can-learn-from-crusader-kings-3/