Gamification: A game-changer in the higher education segment
Gamification: A game-changer in the higher education segment
By Amit Agrawal
July 23, 2016
Summary
What is gamification? A term that has been thrown around to the extent that it has become a buzzword, gamification in the learning context is to apply game design and game mechanics to enhance learning outcomes.
Prominent online edtech platforms offer a game-like experience while training learners in various subjects such as science, mathematics, language learning, geography, etc.
In a traditional setup, teachers encourage students to learn by recognising their efforts through the grading system, but this can become pressurising or dull for the student to learn effectively.
Gamification motivates students to learn and progress faster by giving them a sense of achievement once they reach the various milestones of mastering a new topic or by completing an assignment or test.
One of the biggest advantages of gamification-based learning is that games can be localised based on language, geography, and age group, giving each student an equal opportunity to learn without any barriers.
Gamification allows the education system to take a more flexible and effective shape where students can learn at their own pace through learning material that is best suited to their requirements and capacity.
Final word All in all, gamification is mutually beneficial for students as well as educators, and with multiple options to evaluate their learning outcomes, gamification allows students to gain expertise in subjects of their choice.
Reference
Agrawal, A. (2021, July 23). Gamification: A game-changer in the Higher Education segment. Retrieved October 08, 2021, from https://yourstory.com/2021/05/gamification-game-changer-higher-education/amp