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Collaboration gaps enhanced by a game? Yes, we can

Collaboration gaps enhanced by a game? Yes, we can

Collaboration gaps enhanced by a game? Yes, we can

Collaboration gaps enhanced by a game? Yes, we can

By Corrado de Sanctis

June 19, 2020

Originally Published Here

Summary

Corrado de Sanctis, Agile Coach, talks about the design his new game for enhancing collaboration in software development teams.

This game is for TEAMS, and will involve between 18 and 30 "Builders".

In these sessions I have collected a few interesting learnings on team dynamics and I was really impressed by how the game was able to expose them.

Three teams were not able to deliver anything in Sprint 1 because they were so focused on the dependencies that they missed the timebox.

Two teams have been impacted by the above problem and, practically, even if something has been delivered, nothing was working because of the missing internal dependencies.

Now all of the teams were able to deliver something, and only one team missed the dependencies.

They worked together as a "Team of teams", and a collaboration model started appearing.

In Sprint Three one team was completely devoted to other initiatives' backlog because they realized that short term goals were not impacting them.

In this 100 minutes we were able to see in practice how collaboration is a concept that is well known by all teams, but actually few of them have a clear idea of how much collaboration can impact performance.

The mechanic of the game is impacted by events, happening every sprint and the teams must be very careful to understand and adapt.

Reference

de Sanctis, C. (2020, June 19). Collaboration gaps enhanced by a game? Yes, we can. Retrieved June 23, 2020, from https://www.ludogogy.co.uk/article/collaboration-gaps-enhanced-by-a-game-yes-we-can/