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The Game’s Afoot: Using Gamification in the Warehouse

The Game’s Afoot: Using Gamification in the Warehouse

The Game’s Afoot: Using Gamification in the Warehouse

The Game’s Afoot: Using Gamification in the Warehouse

By Robert J. Bowman

May 15, 2020

Originally Published Here

Summary

Gamification is a concept that has been popular in psychology and the social sciences for many years.

Virtually every action we take in a social setting can be interpreted in the form of a game, whether we meant it that way or not.

Now, gamification is being applied to the workplace, as a means of boosting employee productivity.

On this episode, we explore its potential for use in the warehouse, with Karen Leavitt, chief marketing officer with Locus Robotics.

She explains what form gamification can take in that environment.

Will workers accept the concept? Will they "Play" along, or will they view it as a surreptitious effort by management to monitor their performance and impose onerous labor standards? How can employers and employees alike achieve a "Win"? Hosted by Bob Bowman, Editor-in-Chief of SupplyChainBrain.

Reference

Bowman, R. J. (2020, May 15). Podcast: The Game's Afoot: Using Gamification in the Warehouse. Retrieved May 16, 2020, from https://www.supplychainbrain.com/articles/31343-podcast-the-games-afoot-using-gamification-in-the-warehouse