Gamification Can Improve Your Life, Health, and Outlook
Gamification Can Improve Your Life, Health, and Outlook
By Matt Fuller
October 16, 2020
Summary
Whether we are alone or with friends and colleagues, sometimes even a simple task can make an otherwise dull experience much more enjoyable for everyone, and it's called Gamification.
Ever bet a colleague you could stack more shelves than them within a time limit? That's Gamification at work.
I've made dull, repetitive and downright frustrating moments at work or at home that much more bearable just by simply making a little game out of it.
In a survey conducted by TalentLMS, 83% of responses who received gamified training felt more motivated, and 89% believe they'd be more productive if their work was gamified.
Honestly ask yourself: how many times have you looked at a pile of paperwork you need to do and told yourself you'll do it tomorrow? Probably more than once, and a slightly condescending self-help book isn't necessarily gonna solve the problem.
As of August 2020, Ring Fit Adventure has sold 4 million copies worldwide, and if not for stock shortages, probably would have sold a good deal more.
In less than two months after release, Pokemon Go brought in more than $440 million in gross worldwide revenue and has made $3.6 billion in its lifetime as of the time of writing.
So if a game about catching Pokemon while taking a hike can make millions that quickly, makes you wonder why more developers aren't jumping at the chance to get their slice of the cake - the delicious, money-filled cake.
Gamification has the chance to make work more engaging, help develop good habits and improve your health.
With the constant demands of today's lifestyles, looking after yourself is more important than ever.
Reference
Fuller, M. (2020, October 16). Gamification Can Improve Your Life, Health, and Outlook. Retrieved October 17, 2020, from https://www.keengamer.com/articles/features/opinion-pieces/gamification-can-improve-your-life-health-and-outlook/