Using mobile augmented reality games in education
Using mobile augmented reality games in education
Using mobile augmented reality games in education
Maja Videnovik, Linda Kionig, Ana Madevska Bogdanova, Vladimir Trajkovik
Abstract
"Incorporating mobile augmented reality games into formal education has the potential to enhance student engagement and motivation, as well as to promote learning outcomes in a more interactive and enjoyable manner. However, this requires careful consideration of pedagogical principles to ensure that those mobile games align with educational objectives and standards. The proposed methodological approach aims to provide a framework for teachers and educators to effectively incorporate mobile augmented reality games into their teaching while also providing a means of evaluating the effectiveness of the approach in enhancing student learning outcomes and developing their skills and competences."
Reference
Videnovik, M., Kionig, L., Madevska Bogdanova, A., & Trajkovik, V. (2023). Using mobile augmented reality games in education. University of Ss. Cyril and Methodius. https://repository.ukim.mk/handle/20.500.12188/27387
Keywords
Mobile Augmented Reality Games, Situated Learning, Outdoor Learning