A gamified career guidance platform with the potential to motivate young people intrinsically
A gamified career guidance platform with the potential to motivate young people intrinsically
Jessica Brandenburger, Monique Janneck
Abstract
"Digital offerings for young people's career orientation are on the rise, but it is a challenge to design digital applications that are used voluntarily outside of school. In this paper, we present a gamification and design concept of a career guidance platform and results of a field phase (n = 35) at a German school (grade 8) in which we investigated the perceived intrinsic and extrinsic motivation as well as the usefulness of the elements of the platform. Our results show that perceived intrinsic motivation is higher than perceived extrinsic motivation for all elements; badges, items, progress indicator, challenges & quests, buddy with feedback function, story, vision board, interactive graphics, todo list, and a certificate. The perceived intrinsic motivation and the usefulness of all elements correlate positively (highly significant). For almost all elements, a significant correlation between intrinsic and extrinsic motivation is also evident, except for the story."
Reference
Brandenburger, J., & Janneck, M. (2023, July 11). A gamified career guidance platform with the potential to motivate young people intrinsically. https://www.researchgate.net/profile/Jessica-Brandenburger/publication/372279829_A_gamified_career_guidance_platform_with_the_potential_to_motivate_young_people_intrinsically/links/64ad7134b9ed6874a512ca8b/A-gamified-career-guidance-platform-with-the-potential-to-motivate-young-people-intrinsically.pdf
Keywords
User Interface Design, Gamification, Education