Research

A gamified career guidance platform with the potential to motivate young people intrinsically

A gamified career guidance platform with the potential to motivate young people intrinsically

A gamified career guidance platform with the potential to motivate young people intrinsically

Jessica Brandenburger, Monique Janneck

Abstract

"Digital offerings for young people's career orientation are on the rise, but it is a challenge to  design digital applications that are used voluntarily outside of school. In this paper, we present  a gamification and design concept of a career guidance platform and results of a field phase (n  = 35) at a German school (grade 8) in which we investigated the perceived intrinsic and extrinsic  motivation as well as the usefulness of the elements of the platform. Our results show that  perceived intrinsic motivation is higher than perceived extrinsic motivation for all elements;  badges, items, progress indicator, challenges & quests, buddy with feedback function, story,  vision board, interactive graphics, todo list, and a certificate. The perceived intrinsic  motivation and the usefulness of all elements correlate positively (highly significant). For  almost all elements, a significant correlation between intrinsic and extrinsic motivation is also  evident, except for the story."

Reference

Brandenburger, J., & Janneck, M. (2023, July 11). A gamified career guidance platform with the potential to motivate young people intrinsically. https://www.researchgate.net/profile/Jessica-Brandenburger/publication/372279829_A_gamified_career_guidance_platform_with_the_potential_to_motivate_young_people_intrinsically/links/64ad7134b9ed6874a512ca8b/A-gamified-career-guidance-platform-with-the-potential-to-motivate-young-people-intrinsically.pdf

Keywords

User Interface Design, Gamification, Education