Research

Gamification: An Innovative Approach Of Teaching

Gamification: An Innovative Approach Of Teaching

Gamification: An Innovative Approach Of Teaching

Dr. Pooja Rani

Abstract

"Gamification is gaining popularity across a number of industries, including education. Researching gamification's many dimensions is essential because it is now widely used in education. In this study, the researcher used secondary data to examine the significance and gamification strategy. The purpose of the study was to examine the development and various forms of gamification. Finally, it can be said that gamification is a useful technique for influencing students' attitudes about learning and boosting their motivation to learn. According to the study's findings, it enhances performance and increases content understanding, along with

producing a favourable learning environment. It has the potential to be a formidable tool for retaining students' attention in the classroom, but if it is introduced and applied incorrectly, this novel idea runs the risk of losing its value and relevance. Understanding the dangers and limitations of using gamification is essential for implementing it the field of education."

Reference

Rani, P. Gamification: An Innovative Approach Of Teaching. Malwa Journal Of Education, 55. https://www.researchgate.net/profile/Gurmit-Singh-10/publication/365488676_MALWA_JOURNAL_OF_EDUCATION/links/637735c837878b3e87bea6b6/MALWA-JOURNAL-OF-EDUCATION.pdf#page=59

Keywords

Gamification, innovative, approach