Gamification Framework: Understanding the Critical Success Factors for Using Gamification as a Pedagogical Tool
Gamification Framework: Understanding the Critical Success Factors for Using Gamification as a Pedagogical Tool
By Asha S. Kutty and Manu Melwin Joy
Abstract
βThe effectiveness of any teaching-learning process (TLP) can be evaluated based on results obtained after using it. Any learning result relies upon the pedagogical methods adopted to teach learners. The more the technique's suitability, the better will be the results. Game-based learning is where game features and principles are implanted within learning activities. Game-based learning is also an effective learning technique in which games boost student learning. Game-based learning (GBL) brings advancement, experimentation, and disclosure of internal ability in learners. For the educators, it creates original thoughts and ways to deal with the teaching-learning process, allowing instructors to learn new methodologies lined up with research on how students learn. This chapter attempts to sort out the requirement for game-based learning as a creative educating approach. The significant finding of this chapter is a conceptual framework that will enable researchers to identify critical factors for the successful implementation of GBL.β
Reference
Kutty, A. S., & Joy, M. M. (2022). Gamification framework. Handbook of Research on the Influence and Effectiveness of Gamification in Education, 470-479. doi:10.4018/978-1-6684-4287-6.ch023 https://www.igi-global.com/chapter/gamification-framework/308766
Keyword
Gamification, game-based learning, teaching, students, educators, research