Gamified Learning Effectiveness Model
Gamified Learning Effectiveness Model
By May Honey Ohn, Khin Maung Ohn and Ng Pey Luen
Abstract
βThe increasing use of gamification in educational institutions may be attributed to its efficacy in enhancing learning. The objective of this study was to evaluate the impact of online gamified learning among undergraduate medical students. The study developed a hypothetic model to investigate the impact of game characteristics, learning climate, and learners' self-efficacy on medical students' motivation, engagement, and improved learning process. Structural equation modeling (SEM) examined the causal relationships between the observed and latent variables. This study showed that game characteristics positively influence learners' learning engagement and intrinsic motivation. However, the learning environment and self-efficacy did not influence the perceived satisfaction of users. The findings generated in this study indicate those game elements can positively influence students' performance and learning achievement through motivation and engagement.β
Reference
Ohn, M. H., Ohn, K. M., &; Luen, N. P. (2022). Gamified learning effectiveness model. Handbook of Research on the Influence and Effectiveness of Gamification in Education, 85-107. doi:10.4018/978-1-6684-4287-6.ch005 https://www.igi-global.com/chapter/gamified-learning-effectiveness-model/308748
Keyword
Gamification, effectiveness, learning, undergraduate, educational, research