Research

Gamification in Computer Programming Education – Systematic Literature Review

Gamification in Computer Programming Education – Systematic Literature Review

Gamification in Computer Programming Education – Systematic Literature Review

By Danijel Kučak and Martina Kučak

Abstract

“Adopting various principles and paradigms in computer programming is challenging in educating future software engineers. Many of these principles are abstract, so they are often a problem for students. As practicing programming is one of the essential steps in mastering the course, motivating students to practice more is extremely important. There are plenty of ways of doing that; one of them is including gamification elements in the curriculum. In recent years, gamification has been used as a commonly used method to increase students' motivation. The usage of gamification elements in a computer programming education area is currently exciting to researchers and scientists, and it is the focus of our study. This study identifies and analyses relevant literature to determine which gamification elements have been used in computer programming education and to determine the current trends of using gamification in computer programming education.”

Reference

Kučak, D., & Kučak, M. (2022). Gamification in Computer Programming Education – Systematic Literature Review. Retrieved July 13, 2022, from https://ieeexplore.ieee.org/abstract/document/9803457/keywords

Keyword

Gamification, computer programming education, students' motivation, systematic literature review, research