The Effect of Gamification on Employee Behavior: The Mediating Effects of Culture and Engagement
The Effect of Gamification on Employee Behavior: The Mediating Effects of Culture and Engagement
By Mouna Denden, Ahmed Tlili, Mourad Abed, Aras Bozkurt, Ronghuai Huang, and Daniel Burgos
Abstract
βIn recent years, gamification has been a hot issue due to its positive impact on organizational success. The proper application of game elements in an organizational context is required for gamification implementations. Gamification remains an area of active research for its behavior molding potential. Employee engagement is a critical component in assessing employee behavior and is considered crucial for organizational success. Research questionnaires were completed online between March 2021 and February 2022. Our targeted sample encompassed low and mid-level personnel of Asian and Middle eastern employees working in Hungary. The questionnaire was introduced using google forms. Our sample size consisted of 203 respondents (N = 203). Research results indicated gamification's significance in increasing employees' intrinsic motivation and therefore boosting organizational engagement levels. Gamification improved employees' task performance and the overall quality of work. Organizational culture had a mediating role between gamification and employees' behavior. Organizational culture and employee behavior are in close correlation. Research findings also proved engagements' mediating effect on employees' behavior. The results of the research showed that gamification in human resources has risen in popularity, especially in terms of its impact on employee behavior and performance. The study's findings demonstrated that gamification has a positive impact on organizational performance and collaboration.β
Reference
Hamza, I., Sarolta, T., & Shatila, K. (2022). The effect of gamification on employee behavior: The mediating effects of culture and engagement. Retrieved July 11, 2022, from https://koreascience.kr/article/JAKO202215060100989.page
Keyword
Gamification, culture, engagement; employee behavior, research