Research

Gamified Expert Annotation Systems: Meta-Requirements and Tentative

Gamified Expert Annotation Systems: Meta-Requirements and Tentative

Gamified Expert Annotation Systems: Meta-Requirements and Tentative Design

By Manuel Schmidt-Kraepelin, Ali Sunyaev, Scott Thiebes, Martin Wagner and Simon Warsinsky

Abstract

“Poorly annotated data is a common problem for data-intensive applications like supervised machine learning. In domains like healthcare, annotation tasks require specific domain knowledge and are thus often done manually by experts, which is error-prone, time-intensive, and tedious. In this study, we investigate gamification as a means to foster annotation quality through annotators’ increased motivation and engagement. To this end, we conducted a literature review of 70 studies as well as a series of 16 workshops with a team of six experts in medical image annotation. We derive a set of seven meta-requirements (MRs) that represent the desired instrumental and experiential outcomes of gamified expert annotation systems (e.g., high-quality annotations, a sense of challenge) as well as a tentative design that can address the derived MRs. Our results help to understand the inner workings of gamification in the context of expert annotation and lay important groundwork for designing gamified expert annotation systems that can successfully motivate annotators and increase annotation quality.”

Reference

Warsinsky, S., Schmidt-Kraepelin, M., Thiebes, S., Wagner, M., & Sunyaev, A. (2022, May 25). Gamified expert annotation systems: Meta-requirements and tentative design. Retrieved June 20, 2022, from https://link.springer.com/chapter/10.1007/978-3-031-06516-3_12

Keyword

Gamification, annotation, expert annotation, annotation quality, research