Designing the Museum Gamification System
Designing the Museum Gamification System
By Se-won Jeon, Seok-Jae Moon, and Gi-Hwan Ryu
Abstract
“We identified the correlation between museums, gamification, and viewers based on the results of keyword correlation analysis, designing the museum gamification system. By applying gamification to the museum through big data CONCORanalysis, it was found that viewers had fun watching it through direct experiences and experiences. In this study, we propose a system that directly selects the story desired by the viewer and serves the game suitable for the theme of the museum they visited. In addition, the system proposed in this paper organized a story algorithm so that viewers can directly select the difficulty level based on the story and play personalized games. We collected existing museum information and designed to enable games of various stories suitable for the museum's theme, and based on this, it was applied to the museum gamification app. Moreover, in order to further enhance the immersion of museum viewing. We have been designed and applied based on Virtual Reality (VR).”
Reference
Jeon, S., Moon, S., & Ryu, G. (2022). Designing the museum gamification system. Retrieved June 16, 2022, from https://www.koreascience.or.kr/article/JAKO202215356051345.page
Keywords
Museum, gamification, system, museum education, VR, research