Research

Game-based Networked Learning

Game-based Networked Learning

Game-based Networked Learning

By Linda Castañeda, Daniel Villar-Onrubia, Inmaculada Haba-Ortuno, Ana Yara Postigo-Fuentes and Sylvester Arnab

Abstract

“Designing and analyzing learning experiences in non-formal contexts can be challenging, even forthose with educational training. The challenge is more significant if the priorities include educationalideological bases or an specific type of educational vision. The DALI project (Data Literacy forCitizens) has the primary goal of offering Data Literacy learning experiences specifically designed foradults in non-formal educational contexts. With this goal in mind, and considering the social andmaterial realities of the target participants –their needs, diversity, interests and cultures– the projectcombines two of the most promising pedagogical approaches nowadays: networked learning and playful learning. This short paper outlines the pedagogical vision underpinning our efforts to integrate both approaches into a set of strategies and resources, in other words, the principles and ideas driving the design of whatis called in the project: Game-based Networked Learning (GBNL) experiences. In particular, we drawon both the Activity Centred Analysis and Design (ACAD) framework and the TransdisciplinaryModel for Developing Game-Based Interventions. After reviewing key aspects of the theoreticalgrounds that define our understanding of educational uses of technology and game-based learning, thepaper addresses critical considerations underpinning the adaptation of the ACAD framework in theplanning of playful learning experiences. Thus, the paper outlines the main principles guiding thedesign of DALI experiences, dividing them into the three design areas established by ACAD: setdesign, epistemic design and social design.The ambition of this approach is to serve as a pedagogical and educational statement to guide valuable actions to improve other adult learning approaches.”

Reference

Castañeda, L., Villar-Onrubia, D., Haba-Ortuno, I., Postigo-Fuentes, A., & Arnab, S. (2022). Game-based Networked Learning. Retrieved June 6, 2022, from https://www.networkedlearning.aau.dk/digitalAssets/1159/1159056_nlc2022_contribution_39.pdf

Keyword

Activity centered analysis and design (ACAD), networked learning, connected learning, playful learning, game-based Learning, research