Modeling of an instructional design process based on the problem-based learning approach in three-dimensional multi-user virtual environments
Modeling of an instructional design process based on the problem-based learning approach in three-dimensional multi-user virtual environments
By Dilek Doğan and Hakan Tüzün
Abstract
“In this study, the instructional design process in three-dimensional multi-user virtual environments (3D MUVEs) based on a problem-based learning approach was examined and authentic design experiences were shared. Besides, a design model was proposed to guide people who want to design these 3D MUVEs and to use these environments for educational purposes. The study group consists of students studying in the department of Computer Education and Instructional Technology Education in their junior year at a state university in Turkey. These students took the “Instructional Design” course one year ago before taking this course. 34 students participated in the study on a voluntary basis. The study using a formative research method of qualitative research methods was conducted in a 16-week practice as part of a course. During the implementation, the design process by 6 different groups was examined deeply. “Survey of Demographic Characteristics of Participants”, “Creating of the Scenario and Problem Report”, “Personal Project Reports”, “Participant logs”, “Reflection Reports”, “Semi-Structured Interviews”, “3D Design Evaluation Criteria”, “Problem Evaluation Scale”, “Expert Notes”, “Personal Web Pages” and “email and instant messaging tools” were used in the data collection process. The data were collected from 193 data sources, resulting in 7 themes which are namely: determining the problem situation, determination of scenario, models of instructional systems development, transferring scenarios to the environment, teamwork, media design process, and use in educational environments. According to the themes that emerged from the experience of the participants, the 3D MUVEs design model based on a problem-based learning approach was proposed.”
Reference
Doğan, D., & Tüzün, H. (2022, January 24). Modeling of an instructional design process based on the problem-based learning approach in three-dimensional multi-user virtual environments - education and Information Technologies. Retrieved April 12, 2022, from https://link.springer.com/article/10.1007/s10639-021-10880-x
Keywords
Gamification, instructional design, educational purposes, computer education research