Research

Design and Evaluation of an Engagement Framework for e-Learning Gamification

Design and Evaluation of an Engagement Framework for e-Learning Gamification

Design and Evaluation of an Engagement Framework for e-Learning Gamification

Design and Evaluation of an Engagement Framework for e-Learning Gamification

By Mohammed Alsubhi, Noraidah Sahari Ashaari, and Tengku Siti Meriam Tengku Wook Tengku Wook

Abstract

“Recently,  gamification  in  education  software development  to improve  student engagement  and  performance has become  prevalent. Gamification is  used to  counter attrition and  dropout  issues  in  e-learning.  A  handful  of  methods  are presented  for  the  gamification  of  e-learning  systems  in  the literature.  However,  the  e-learning  gamification  methods proposed in  the literature  lacked consistency.  The number and types  of  game  elements  used  in  the  methods  are  varied.  In addition, there is a lack of an engagement framework that can be used in applying game elements to e-learning systems. Therefore, this paper provides insights into gamification and how it is used in e-learning systems. Then, the study proposes and evaluates an engagement framework that can be used to guide developers on how  to  add  game  elements  to  e-learning  to  improve  student engagement and  performance. The  framework consists of  three components: game elements, learning activities, and engagement factors  components.  Two  experts  evaluate  the  engagement framework  via  a  semi-structured  interview.  The  evaluation results indicate that developers can efficiently and effectively use the  framework  to  gamify  e-learning  systems  for  improved student engagement and performance.”

Reference

Alsubhi, M. A., Ashaari, N. S., & Wook, T. S. (2021). Design and evaluation of an engagement framework for e-learning gamification. International Journal of Advanced Computer Science and Applications, 12(9). doi:10.14569/ijacsa.2021.0120947 https://www.researchgate.net/publication/355085658_Design_and_Evaluation_of_an_Engagement_Framework_for_e-Learning_Gamification

Keywords

E-learning, learning activities, gamification, game elements, engagement framework, research