Design and Evaluation of an Engagement Framework for e-Learning Gamification
Design and Evaluation of an Engagement Framework for e-Learning Gamification
By Mohammed Alsubhi, Noraidah Sahari Ashaari, and Tengku Siti Meriam Tengku Wook Tengku Wook
Abstract
“Recently, gamification in education software development to improve student engagement and performance has become prevalent. Gamification is used to counter attrition and dropout issues in e-learning. A handful of methods are presented for the gamification of e-learning systems in the literature. However, the e-learning gamification methods proposed in the literature lacked consistency. The number and types of game elements used in the methods are varied. In addition, there is a lack of an engagement framework that can be used in applying game elements to e-learning systems. Therefore, this paper provides insights into gamification and how it is used in e-learning systems. Then, the study proposes and evaluates an engagement framework that can be used to guide developers on how to add game elements to e-learning to improve student engagement and performance. The framework consists of three components: game elements, learning activities, and engagement factors components. Two experts evaluate the engagement framework via a semi-structured interview. The evaluation results indicate that developers can efficiently and effectively use the framework to gamify e-learning systems for improved student engagement and performance.”
Reference
Alsubhi, M. A., Ashaari, N. S., & Wook, T. S. (2021). Design and evaluation of an engagement framework for e-learning gamification. International Journal of Advanced Computer Science and Applications, 12(9). doi:10.14569/ijacsa.2021.0120947 https://www.researchgate.net/publication/355085658_Design_and_Evaluation_of_an_Engagement_Framework_for_e-Learning_Gamification
Keywords
E-learning, learning activities, gamification, game elements, engagement framework, research