Automated Educational Game Design from EBooks
Automated Educational Game Design from EBooks
By Glenn Gordon Smith,Bogdan OkrešaÐuric, and Martina Ricijaš
Abstract
“Most of the human knowledge is containedin text. Automatically generating content based on themeaning of a body of text is no trivial task. We focus on the domains of educational games in EBooks andgamified class material as test cases. We provide aninitial conceptual model to automatically generate: (a) simple educational games from textual content inEBooks, or (b) narrative frames for gamification ofonline courses, from the textual content of courses hosted in Learning Management Systems.”
Reference
Smith, G. G., Ðuric, B. O., &Ricijaš, M. (2021, October). Automated Educational Game Design from EBooks. Retrieved March 16, 2022, from http://archive.ceciis.foi.hr/app/public/conferences/2021/Proceedings/CG/CG3.pdf
Keyword
eBook, artificial intelligence, natural language processing, question generation, video games, educational games and gamification