Coursevo: A Multimedia Online Learning Platform to Support Onlife Communities and its Extension with Gamification Facilities
Coursevo: A Multimedia Online Learning Platform to Support Onlife Communities and its Extension with Gamification Facilities
By Nektarios Moumoutzis, Nikos Pappas,Chara Xanthaki, Stelios Perrakis, Yiannis Maragkoudakis, Stavros Christodoulakis, andDesislavaPaneva-Marinova
Abstract
“Coursevo is a multilingual multimedia information system for managing courses, supporting learning processes and learningcommunities through the Web. Its multi-tenant architecture supports multiple instances of the underlying server infrastructure using the same core to serve theneeds of multiple communities. An advantage of Coursevo in comparison with other eLearning systems is the emphasis that is given in the use of multimedia asa powerful learning means. Learning activities using multiple media can be moreeffective than doing it through a single medium (such as text), but what is important is combining media effectively. Coursevo is used in several vocationaltraining and life-long-learning initiatives to establish and continuously support Onlife Communities. An Onlife Community is an aggregation that emerges inhyperconnected spaces when humans engage with other humans as well as withmachines and natural entities in mindful interactions with sufficient human feeling to form webs of personal relationships. The paper presents how Coursevo is extended with gamification facilities to enable game-based learning scenarioswithin the context of the GAME IT project and beyond.”
Reference
Moumoutzis, N., Pappas, N., Xanthaki, C., Perrakis, S., Maragkoudakis, Y., Christodoulakis, S., &Paneva-Marinova, D. (2021). Coursevo: A multimedia online learning platform to support Onlife communities and its extension with Gamification Facilities. Retrieved February 16, 2022, from https://docplayer.net/220186678-Coursevo-a-multimedia-online-learning-platform-to-support-onlife-communities-and-its-extension-with-gamification-facilities.html
Keyword
Onlife Communities, gamification, eLearning, learning activities, game-based learning, research