An approach to teach accessibility with gamification
An approach to teach accessibility with gamification
By Mohammad Gulam Lorgat, Hugo Paredes, and Tânia Rocha
Abstract
“Over the last years, accessibility has been gaining more recognition, hence there is a market demand for professionals skilled in accessibility. Therefore, there is a trend towards incorporating accessibility in computer science curricula. Many approaches were presented in order to teach accessibility in the academy, however many failed in the department of motivation and engagement. Moreover, gamification is a strong contender when it comes to engaging, motivating and improving the students' performance using game design elements in non-game context, and it has not been much explored to teach accessibility in the academy. Consequently, this paper proposes to teach accessibility in the academy through a gamification-based approach. The paper starts with a presentation of the proposed approach and finally concludes the paper along with future research direction.”
Reference
Lorgat, M., Paredes, H., & Rocha, T. (2022, April 27). An approach to teach accessibility with gamification: Proceedings of the 19th international web for all conference. Retrieved May 10, 2022, from https://dl.acm.org/doi/abs/10.1145/3493612.3520478
Keyword
Accessibility, computer science education, gamification, research