Research

Evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns

Evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns

Evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns

Evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns

By Huei‐Tse Hou, Chung‐Sheng Wu, and Chang‐Hsin Wu

Abstract

“Game-based learning with scafolding is expected to provide learners with an effective and positive learning environment. This study developed a scaffold-oriented educational game editor that allows teachers to design educational game activities that combine physical board game cards. Players could obtain mobile-based scaffolding by manipulating and scanning the cards. We used the editor to develop a game activity, "Return," for a high school chemistry course, andconducted a preliminary empirical evaluation of the mobile-based scaffolding game. Participants were students in a high school in northern Taiwan. The study analyzed the learning effectiveness, anxiety level, and learning behavior patterns of the learners. Results showed that learners’ learning effectiveness improved significantly, and their anxiety level decreased after using the game. Analysis of learning behaviorpatterns revealed that learners were able to fully utilize the mobile-based cognitive scaffolding and real-time feedback provided in the game to try to combine varioushidden clues to solve problems.”

Reference

Hou, H., Wu, C., & Wu, C. (2022). Evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: Analysis of Learners' performance, anxiety and behavior patterns - journal of computers in education. Retrieved May 4, 2022, from https://link.springer.com/article/10.1007/s40692-022-00231-1

Keywords

Game-based learning, educational game editor, scaffolding, learning anxiety, board games, research