Research

Modeling students' flow experience through data logs in gamified educational systems

Modeling students' flow experience through data logs in gamified educational systems

Modeling students' flow experience through data logs in gamified educational systems

Modeling students' flow experience through data logs in gamified educational systems

By Wilk Oliveira, Olena Pastushenko, Tomas Hruska, Juho Hamari, and Seiji Isotani

Abstract

"User modeling in gamified educational systems is a contemporary challenge. In particular, modeling the students' flow experience (i.e., challenge-skill balance, action-awareness merging, clear goals, unambiguous feedback, total concentration on the task at hand, sense of control, loss of self-consciousness, transformation of time, and autotelic experience) during a gamified system usage is highly challenging. It is because measurement instruments usually are invasive, removing the users from the flow experience and/or cannot be applied massively (e.g., participant observation, questionnaires or electroencephalogram). We faced this challenge by conducting a data-driven study (N = 23), where we used a robust statistical method (i.e., partial least squares path modeling) to model the students' flow experience, based on their interaction data (e.g., number of mouse clicks) in a gamified educational system. The main results indicate a relationship between the interaction logs and four flow experience dimensions. Our finds contribute to the area of gamified educational systems, through the students' flow experience modeling. Finally, based on our results, we also provided a series of recommendations for future studies.”

Reference

Oliveria, W., Pastushenko, O., Hamari, J., Isotani, S., & Hruska, T. (2021, July). (PDF) modeling students' flow experience through data logs ... Retrieved December 2, 2021, from https://www.researchgate.net/publication/353273255_Modeling_students'_flow_experience_through_data_logs_in_gamified_educational_systems

Keyword

Gamified eduational systems, flow theory, flow experience, students’ experience, user modeling research