Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who?
Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who?
By Sagrario Lantarón, Mariló López, Susana Merchán, and Javier Rodrigo
Abstract
“The study presented makes an original, new and exhaustive analysis of the adaptation of a classical board game which has been named Binary Who is Who? This proposal shows a very useful tool for the consolidation of mathematical concepts related to the study of real-valued functions that are treated in the different levels of the teaching of mathematics (first and second year of superior secondary studies and the first years of some university degrees). The use of games as a means for learning is the authors’ proposal. The aim is to offer teachers the chance of using the games as a method of teaching mathematical concepts, as well as a motivating instrument for them. This game has been created to be played face-to-face in the classroom and it has also been programmed to create a video game which allows the students to play virtually.”
Reference
Lantarón, S., López, M., Merchán, S., & Rodrigo, J. (2021). Improving the teaching of real valued functions using serious games. binary who is who? Mathematics, 9(11), 1239. doi:10.3390/math9111239 https://www.mdpi.com/2227-7390/9/11/1239
Keyword
Gamification, mathematical teaching methodologies, educative innovation, learning through video games, real-valued function, research