Designing an application to support game-based learning: gathering functional requirements from a qualitative approach
Designing an application to support game-based learning: gathering functional requirements from a qualitative approach
By Maria Helena Silva Reis and Ana Margarida Pisco Almeida
Abstract
“This article seeks to contribute to the deepening of knowledge when designing game-based learning activities. During the design process, the specification stage is particularly relevant, being the functional requirements an important component of this process. Qualitative approaches to its gathering have gained relevance and aroused interest within the scientific community, being of most importance to describe studies that use these methodologies. This study describes the gathering of functional requirements, from a qualitative approach, to design an application for cataloging and evaluating educational games. A focus group of eight experts was set up; the functional requirements of the application were gathered according to the Communicative Design Paradigm, aiming to identify the indicators of the proposed application, using the Octalysis gamification framework..”
Reference
Silva Reis, M., & Almeida, M. (2021, June). Designing an application to support game-based learning: Gathering functional requirements from a qualitative approach. Retrieved November 18, 2021, from https://ieeexplore.ieee.org/abstract/document/9476329
Keyword
Educational games, game-based learning, gamification, functional requirements, research