Research

Gamification when studying logical operators on the Minecraft EDU platform

Gamification when studying logical operators on the Minecraft EDU platform

Gamification when studying logical operators on the Minecraft EDU platform

Gamification when studying logical operators on the Minecraft EDU platform

By Elena G. Fedorenko, Nataliia V. Kaidan, Vladyslav Ye. Velychko, and Vladimir N. Soloviev

Abstract

“Use of visual methods plays a significant role in learning. ICT allow us to create electronic educational resources in a new format and with new opportunities. The study of their didactic possibilities, forms and methods of their application is a topical issue. Simulation, virtualization, gamification requires new knowledge about their application, and therefore, the problem of training future teachers to use them is an urgent and important part of training. In this article modern achievements in the use of serious games in education were investigated and analyzed, the possibilities of using virtual worlds in education were considered, the recommendations for the practical training of future teachers to use them were developed. In practice, the effectiveness of the use of virtual tools in education has been tested. A pedagogical experiment has been launched to identify the effectiveness of gamification in the realities of education in Ukraine.”

Reference

Fedorenko, E., Kaidan, N., Velychko, V., & Soloviev, V. (2021, June 06). Gamification when studying logical operators on the Minecraft Edu Platform. Retrieved November 18, 2021, from http://ds.knu.edu.ua/jspui/handle/123456789/3763

Keyword

Gamification, Minecraft EDU, professional training of pre-service teachers, logical operators, research