A Gamification Study for the Reading Application Development
A Gamification Study for the Reading Application Development
ByDuck-Ki Ahn
Abstract
"This study is a design study to develop the reading application for English learning courses with fun elements of Gamification incorporating user's immersion. The system is focusing on the story progression of Aesop's fable "Rabbit and Tortoise", which is consisted of chapters in digital technology. We intended to apply the four elements of fun factors by grafting Gamification into the game engine system. The purpose and significance of the study is to present the guideline through evaluation of usability from prototypes by surveying the educator group.”
Reference
Ahn, D.-K. (2021, June). A gamification study for the Reading Application Development. Journal of Korea Game Society. Retrieved December 10, 2021, from https://www.koreascience.or.kr/article/JAKO202120763336187.page.
Keyword
Reading application, gamification, user immersion, game engine, usability, research