Research

Improving and Measuring Spatial Skills with Augmented Reality and Gamification

Improving and Measuring Spatial Skills with Augmented Reality and Gamification

Improving and Measuring Spatial Skills with Augmented Reality and Gamification

Improving and Measuring Spatial Skills with Augmented Reality and Gamification

Róbert Tóth, Marianna Zichar, Miklós Hoffmann

Abstract

“We started to develop an Android application which implements tasks in Augmented Reality, analogous to the classic Mental Cutting Test. Our goal is to offer practicing exercises to our users with the support of gamified elements and AR technology. Thus, users can switch their 2D scenarios into the AR, rotate and scale them to determine the current answer of the scenario. As a motivation we also implemented the most important and popular elements of gamification principles. Thus, students complete their missions, claim rewards, get experimental points and achieve levels. Our application offers different surfaces and tools to users with different roles; thus, it is capable to measure the efficiency of gamification and AR with the use of four user groups such as users who can only access the 2D scenarios, users who can access the AR technology or the gamified elements and users who can access both of them. Besides, we also developed a repository which contains the 3D models (GLB files) and 2D images (SVG files) of the scenarios and various exercises can be composed or generated via its interface. As the result of our development, a prototype of application is ready to use and collect data about the activities of the users in June 2020”.

Reference

Tóth, R., Zichar, M., & Hoffmann, M. (2021). Improving and Measuring Spatial Skills with Augmented Reality and Gamification. In International Conference on Geometry and Graphics (pp. 755-764). Springer, Cham. https://link.springer.com/chapter/10.1007/978-3-030-63403-2_68

Keywords

Gamification, Augmented reality, Mental cutting test