Gamification in science education: a promising field for Action Research?
Gamification in science education: a promising field for Action Research?
By Nadja Belova
Abstract
“In this editorial I outline the basic connections between playing and learning and define what a “game” actually is and how educational processes can be “gamified”. I then try to find key arguments on why games are valuable for educational purposes. Because I believe that Action Research can con-tribute to a better implementation of games in the classroom, my editorial ends with a call for papers on this issue.”
Reference
Belova, N. (2021). Gamification in science education: A promising field for Action Research? The Journal of Action Research and Innovation in Science Education, 4(1). doi:10.12973/arise/412891 https://www.arisejournal.com/index.php/arise/article/view/37
Keyword
Action research, science education, gamification, research