Gamification in science education: a promising field for Action Research?
Gamification in science education: a promising field for Action Research?
By Nadja Belova
Abstract
“In this editorial I outline the basic connections between playing and learning and define what a “game” actually is and how educational processes can be “gamified”. I then try to find key arguments on why games are valuable for educational purposes. Because I believe that Action Research can contribute to a better implementation of games in the classroom, my editorial ends with a call for papers on this issue.”
Reference
Belova, N. (2021). Gamification in science education: A promising field for Action Research? [Editorial]. Action Research and Innovation in Science Education. Retrieved October 18, 2021, from https://www.arisejournal.com/index.php/arise/article/view/37
Keyword
Gamification, action research, science education, research