Design Principles for Creating and Maintaining Immersive Experiences in Educational Games
Design Principles for Creating and Maintaining Immersive Experiences in Educational Games
Brian J. Arnold, Matthew J. Koehler, Spencer Greenhalgh
Abstract
βTo maximize the learning possible from educational games, designers need to find better ways interest, engage, and immerse players. In this paper, we draw upon our experience and upon the rich traditions and research from film, storytelling and media to better understand how games can also be designed to create and maintain immersive experiences. We distill these sources into ten design principles that good games use to help establish and maintain immersion in games. We discuss how use of the proposed principles may help designers and practitioners get the most out of educational games.β
Reference
Arnold, B., Koehler, M., & Greenhalgh, S. (2016, March). Design principles for creating and maintaining immersive experiences in educational games. In Society for Information Technology & Teacher Education International Conference (pp. 502-508). Association for the Advancement of Computing in Education (AACE).
Keywords
game design, education games, immersive experiences