Sustaining Immersive Game-Based Learning Environments
Sustaining Immersive Game-Based Learning Environments
Brian J. Arnold
Abstract
“Teaching in Game Based Learning (GBL) environments offers the affordances and constraints of both pedagogy and entertainment, more specifically the Learner and the Player are as one. Therefore, to maximize potential learning in GBL environments, instructional designers are served by following many of the primary rules of good storytelling; namely to keep the audience engaged with the content. Effective GBL designers can benefit from availing themselves of any tool that allows them to interest, engage, and immerse players. This chapter explores extant conceptual engagement techniques from film, storytelling and gaming media in order to cull effective tools for crafting sustainably immersive environments within game based learning environments. These concepts are distilled into three overarching design principles that GBL environment designers can use to help both establish and maintain a player/learner's sense of immersion.”
Reference
Arnold, B. J. (2017). Sustaining Immersive Game-Based Learning Environments. https://www.researchgate.net/publication/317558255_SUSTAINING_IMMERSIVE_GAME-BASED_LEARNING_ENVIRONMENTS?fbclid=IwAR1y_8-lVMzF7CB31dCUpqNBNqJFyv8BlQX25M1qool4Rlv6XSaVE0Q_wWc
Keywords
immersion, engagement, game based learning, design, instructional design