The thesis of gamification of learning, thus, is to incorporate game mechanics to motivate students. For Tade Samson, this is what he hopes to achieve for K-12 students with his edtech startup, Quizac.
Read MoreThe thesis of gamification of learning, thus, is to incorporate game mechanics to motivate students. For Tade Samson, this is what he hopes to achieve for K-12 students with his edtech startup, Quizac.
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