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Promoting Exercise Through Gamification-Making Physical Activity More Fun?

So I was excited to see a JAMA article led by Mitesh Patel demonstrating that people exercise more when their experience is "Gamified". Their idea of gamification was not as much fun as it ultimately needed to be. People were given 70 points each week, and could hold on to those points if they met their "Step goal," for how much they walked each day.

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