Obstacles: Use it, avoid it Bad guys: Kill it, avoid it So, when Mario is faced with an obstacle, he can try to break - which might yield goodies or just clear his path. If the obstacle is in my way, break it, thus using it, embracing its usefulness to open a new path.
Read MoreSuper Mario Bros on the NES has been around for a very long time now, yet still, it exudes class and is a masterclass in game design. One of the reasons for that, in my view, is the simplistic choices that Mario has to make in the early stages of the game – especially the first screen. He has essentially four choices, two when presented with a bad guy and two when presented with an obstacle.
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