UXP_FB_Logo copy.jpg

News

Drawing on Video Games, Educators Land on Unlikely Idea: ‘Playful Assessment’

Drawing on Video Games, Educators Land on Unlikely Idea: ‘Playful Assessment’

Drawing on Video Games, Educators Land on Unlikely Idea: ‘Playful Assessment’

By Greg Toppo

January 30, 2024

Originally Published Here

Summary

In the process, the new assessments may also push schools to become more creative.

Related 74 Interview: Time Learning - Tim Knowles on Scrapping the Carnegie Unit "The idea is: Can assessment be more embedded?" said Y.J. Kim, an assistant professor at the University of Wisconsin-Madison.

"Can assessment be more exciting? Can assessment be more flexible?" In November, NWEA, which publishes the widely used MAP Growth tests, unveiled a 3D digital assessment on the popular Roblox gaming platform that tests how well middle-schoolers have learned Newton's Second Law of Motion.

The game, called Distance Dash, requires two students to work together to launch vehicles of different sizes and payloads.

The whole time, the game covertly measures several objectives, including whether students understand the principles of acceleration and how to apply optimal force.

Tyler Matta, NWEA's vice president of learning sciences engineering, said the assessment grew out of the Next Generation Science Standards, which require students to analyze and interpret data and understand patterns.

"We got to see what goes into building educational games, which was all very novel for us. We learned a ton." The organization is working with developer Filament Games, which has produced dozens of education titles.

Reference

Toppo, G. (2024, January 30). Drawing on Video Games, Educators Land on Unlikely Idea: “Playful Assessment.” Yahoo News. https://news.yahoo.com/drawing-video-games-educators-land-113000999.html?guccounter=1