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Book Excerpt: Tabletop Game Accessibility: Meeple Centred Design

Book Excerpt: Tabletop Game Accessibility: Meeple Centred Design

Book Excerpt: Tabletop Game Accessibility: Meeple Centred Design

May 9, 2024

Originally Published Here

Summary

The evolution of user experience (UX) in board games presents a unique challenge distinct from video games. Unlike the standardized interfaces of video games, where controllers and output systems remain consistent, board games continuously reinvent their interfaces with each new design. While video game accessibility benefits from established norms and guidelines, board games lack such uniformity. Each game introduces novel interactions and components, making accessibility solutions less straightforward. Despite shared components like dice and cards, their usage varies widely. This complexity underscores the ongoing and distinct usability challenge in board game accessibility, contrasting sharply with the more structured environment of video games.

Reference

Book Excerpt | Tabletop Game Accessibility: Meeple Centred Design. (2024, May 9). Www.gamedeveloper.com. https://www.gamedeveloper.com/design/book-excerpt-tabletop-game-accessibility