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One gaming design exercise in a seminar

One gaming design exercise in a seminar

One gaming design exercise in a seminar

By Bryan Alexander

April 21, 2024

Originally Published Here

Summary

This summary captures the essence of Bryan Alexander's exploration into a gaming seminar exercise, highlighting its objectives, implementation, and reflections for future improvements. In a recent gaming seminar, I introduced a new exercise that aimed to synthesize the semester's learning and foster creative design. The task was for students to create a role-playing game simulating a national election, drawing on themes from our exploration of various gaming forms—tabletop, digital, and gamification. This exercise encouraged them to apply their knowledge practically, consider educational implications, and collaborate across different formats. The session sparked lively discussion on game mechanics, player roles, and thematic elements, benefiting from both in-person and remote participation. Looking forward, I pondered improvements like providing more tangible materials and possibly integrating it earlier in the curriculum.

Reference

Alexander, B. (2024, April 21). One gaming design exercise in a seminar. Bryan Alexander. https://bryanalexander.org/gaming/one-gaming-design-exercise-in-a-seminar/