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Gamifying education – making learning fun

Gamifying education – making learning fun

Gamifying education – making learning fun

By Uma Sankar

December 29, 2022

Originally Published Here

Summary

Gamification has a compelling use case in learning and education today.

As the term suggests, gamification is nothing but a tactful use of gaming principles, such as rewards and micro-tasks, in training modules, and classroom activities, to increase engagement amongst the learners, and subsequently pique participation and performance.

Educators around the world are incorporating game-based learning activities to boost content comprehension as well as improve information retention among students.

Gamification strategies in learning include awarding points for completing certain tasks, leaderboards to promote competition, badges and awards to highlight special achievements, and challenges to enhance problem-solving skills.

Incorporating strategies such as gamification to enhance student engagement ensures a better learning experience.

Rather than setting one big and final goal to work towards, gamification relies on several smaller intermediate goals and achievements to keep learners interested and motivated.

Gamified learning encourages students to try repeatedly after receiving an unsatisfactory result, allowing them to reach the next level at their own pace.

Reference

Sankar, U. (2022, December 29). Gamifying education – making learning fun. Fortune India: Business News, Strategy, Finance and Corporate Insight. Retrieved January 23, 2023, from https://www.fortuneindia.com/ideas/gamifying-education-making-learning-fun/110937