Is gamification the key to pupil engagement?
Is gamification the key to pupil engagement?
March 28, 2022
Summary
Virtual learning platforms are now commonplace in the classroom, with blended learning becoming increasingly popular.
Here, Emma Slater, head of education at Access Education, and a strong advocate of gamification in the classroom, explores how digital realities can instead act as a powerful pupil engagement tool.
The use of games in education is, and has always been, widespread. Before the immense digital revolution, game-based learning would involve pupils creating competitions, playing board games, number games and puzzles to collect rewards.
A recent ScienceDirect study on gamification in education revealed that pupils who've been learning in a challenge-based gamified environment increased their performance by up to 89.45 per cent compared to those who received only traditional lessons.
We know increased engagement leads to better outcomes for learners.
Engagement doesn't mean 'entertainment' - the two shouldn't be confused! Engagement with digital learning tools looks just like engagement in lessons.
As the education sector continues its digital transformation, the use of game-based learning is likely to increase, promoting more exciting and engaging experiences for pupils..
Reference
Is gamification the key to pupil engagement? (2022, March 28). Retrieved March 31, 2022, from https://edtechnology.co.uk/sponsored/is-gamification-the-key-to-pupil-engagement/