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Game based learning – as easy as ABC (and D)

Game based learning – as easy as ABC (and D)

Game based learning – as easy as ABC (and D)

January 13,2022 

By Bhaskar Thyagarajan

Originally Published Here

Summary

The best learning experience would be the one that gets the learners to see the difference between what they know and what they do.

This is where the power of game based learning truly comes alive, where you get participants to play a game which requires them to demonstrate a specific behaviour to achieve or improve on the game's objective.

Many people involved in designing learning interventions, who are new to game-based learning, often struggle to construct such a programme, including choosing the game experience, deriving the learning outcomes, and answering the 'what's in it for me' for the learner.

To get such learning professionals started on this journey I've put together a simple framework which is universally applicable to any game-based learning intervention that one might be designing.

The game environment helps create a non-judgemental, non-threatening and a fun-filled learning atmosphere.

A simple approach will be to map elements of learners' job roles and aspects or elements of the competency or learning topic.

Learning to Action tools have to be an integral part of every module to complete the learning cycle as the participants leave with concrete actions to be shared and committed to their line managers and stakeholders.

Reference

Thyagarajan, B. (2022, January 13). Game based learning – as easy as ABC (and D) - winning issue. Retrieved February 23, 2022, from https://ludogogy.co.uk/article/designing-game-based-learning-as-easy-as-abc-and-d/