Gamification guidelines can transform classroom quizzes into highly engaging and rewarding activities
Gamification guidelines can transform classroom quizzes into highly engaging and rewarding activities
December 28, 2021
By Emily Henderson
Summary
The concept of gamification is increasingly gaining popularity-;tourists frequently traveling overseas earn frequent flier points from their preferred airline; customers purchasing apparel from their favorite fashion outlet accumulate customer loyalty points.
Although gamification has been used extensively by marketing professionals to entice customers, it finds limited applications in academic settings.
A team of researchers at the Japan Advanced Institute of Science and Technology has now formulated gamification guidelines that can transform classroom quizzes into highly engaging and rewarding activities.
According to Dr. MohdNor Akmal Khalid, Assistant Professor, JAIST, and the lead author of the study, "Challenges in education have continuously been addressed by integrating gamification, but a gap remains for game design principles that support user engagement."
"From this study, we conclude that gamification effort empirically increases engagement and emergence behavior and our findings also show that gamified quizzing improves classroom activity."
The authors recommend more such studies for the implementation of gamified classroom quizzing using other gamification designs and elements to further refine the process of student learning.
Capturing potential impact of challenge-based gamification on gamified quizzing in the classroom.
Reference
Henderson, R. (2021, December 28). Gamification guidelines can transform classroom quizzes into highly engaging and rewarding activities. Retrieved February 11, 2022, from https://www.news-medical.net/news/20211228/Gamification-guidelines-can-transform-classroom-quizzes-into-highly-engaging-and-rewarding-activities.aspx