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Gamified Learning is Helping Students Connect the Dots Through Language

Gamified Learning is Helping Students Connect the Dots Through Language

Gamified Learning is Helping Students Connect the Dots Through Language

By Daniel Litwin

November 5, 2021

Originally Published Here

Summary

Educators need to treat mathematics as a language so students can connect what is happening "Underneath" the math.

The gamified learning market is actively growing, but does growth necessarily mean it's being applied thoughtfully?

Gamified learning has been a trend in education for years now, a key disruptor for platforms like Duolingo and Kahoot! to find success.

The need for a more game-focused, engaging and personalized approach to online education was perhaps felt most acutely during the pandemic, where finding innovative ways to keep remote students actively participating and stimulated became a priority.

In response to this demand for innovative edtech solutions, the gamified learning market boomed to new highs, reaching a value of $697.26 million in 2020.

For a timely perspective on what role gamification should play in today and tomorrow's education, pulling from the current conditions of education post-pandemic closures, we turned to Dr. Aditya Nagrath, co-founder of Elephant Learning.

So what we really recommend is that you work with your student from the perspective of treating mathematics as a language, a lot actually just boils down to language.

Reference

Litwin, D. (2021, November 05). Gamified learning is helping students connect the dots through language. Retrieved December 17, 2021, from https://marketscale.com/industries/education-technology/gamified-learning-is-helping-students-connect-the-dots-through-language/