Ready, player one? How video games can help engage students
Ready, player one? How video games can help engage students
By Chris Headleand
September 3, 2021
Summary
As a formalised style of play, games are well suited to education.
There are many opportunities to use games in higher education, a growing pedagogy around their use, and loads of great ways to integrate games.
Transitional games are a type of serious game designed to support a group through a period of transition.
In higher education, transitional games are an excellent option for welcoming new students to your department.
Working with a team of students last summer, we built a re-creation of the Lincoln campus in the unity games engine.
During the lockdown, I hosted some of my tutee meetings in online video games, such as Sea of Thieves by Rare.
2 billion people internationally actively play video games, in addition to those who play card or tabletop games
Reference
Headleand, C. (2021, September 03). Ready, player one? how video games can help engage students. Retrieved October 28, 2021, from https://www.timeshighereducation.com/campus/ready-player-one-how-video-games-can-help-engage-students