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Observing how games teach players to think and plan ahead

Observing how games teach players to think and plan ahead

Observing how games teach players to think and plan ahead

Observing how games teach players to think and plan ahead

By Thomas Ackland

March 12, 2021

Originally Published Here

Summary

Whether it is sharing a philosophical world view with games like 'Spec Ops: The Line'(YAGER and Darkside Game Studios, 2012), that actively challenge the player to think about their morality behind their actions throughout the story of a trio of military personnel fighting for their lives in Dubai, to smaller titles that try to teach you more personal lessons.

With this, you're probably wondering how does this information tie into foresight? Well, almost all games require careful foresight, overcoming challenges in a game is what players aspire towards and being able to provide the player with the necessary information to plan ahead to achieve their goals.

Keep in mind that this isn't me telling you how to create games with teaching foresight in mind, this is just some of the observations of a nerdy chap who has played plenty of games that happen to make me think carefully about my decisions and I just wanted to share them with you lovely readers.

This system encourages players to think about how they want to build their character through a perks system that offers players a horizontal means of character progression, giving them access to a unique set of skills and powers depending on if the player reaches amounts of skill points, allowing for each player to create unique experiences by letting them think outside of the box when approaching any problems that they may encounter.

These types of games offer a wide selection of playable characters with their own strengths and weaknesses as well as items that allow players to further augment their own abilities or provide some means of dealing with their opponent's characters in some way or another, depending on what needs to be accomplished.

These games encourage players to carefully think about their choices both before and during a game since every character has advantages and disadvantages when facing each other and the items that you can purchase can help to either alleviate any potential dangers of your opponents or improve your characters innate strengths and weaknesses, depending on the choices that you and your allies make.

Overall, foresight comes down to having the opportunity to think about what you should do within any possible situation you may be faced with and games are no stranger to encouraging this style of thinking within their players.

Reference

Ackland, T. (2021, March 12). Observing how games teach players to think and plan ahead. Retrieved June 24, 2021, from https://www.ludogogy.co.uk/article/observing-how-games-teach-players-to-think-and-plan-ahead/